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A.R.G.U.S 2.1.0
Adaptive Real-Time Guardian for Unsafe Situations
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This is the complete list of members for GuardianStateMachine, including all inherited members.
| getBadCount() const | GuardianStateMachine | |
| getCurrentStateString() const | GuardianStateMachine | |
| getGoodCount() const | GuardianStateMachine | |
| getState() const | GuardianStateMachine | |
| GuardianStateMachine(int fc=30, int rc=3) | GuardianStateMachine | |
| isMotionAllowed() const | GuardianStateMachine | |
| isMotionBlocked() const | GuardianStateMachine | |
| operatorAcknowledge() | GuardianStateMachine | |
| printStatus() const | GuardianStateMachine | |
| processEvent(GuardianEvent event) | GuardianStateMachine | |
| processFrame(FrameStatus status) | GuardianStateMachine | |
| setOnClearFreezeCallback(std::function< void()> callback) | GuardianStateMachine | |
| setOnFreezeCallback(std::function< void()> callback) | GuardianStateMachine | |
| setOnStateChangeCallback(std::function< void(GuardianState, GuardianState)> callback) | GuardianStateMachine | |
| stateToString(GuardianState state) const | GuardianStateMachine |